Location:Main Road, Bangalore


Getting Started With Unity And Game Development Fundamentals




Unity and Blender Online Certification


Job Aspirants


Both Classroom and Online Classes


Week Days and Week Ends

Duration :

1.5  hrs in weekdays and 3hrs during Weekend

Unity and Blender Objectives

•Best practices for Unity and Blender
•You will learn how to write Unity and Blender.
•Implement Unity and Blender in your apps and integrate it.
•How to store and handle file upload in Unity and Blender.
•Understand when and how to use Unity and Blender elements variables.
•You can learn Unity and Blender to code like a pro!
•Learn Basic and Advanced Unity and Blender Programming and become a Unity and Blender Developer
•Students will have a solid understanding on how to create Unity and Blender App.
•Get to know tips and tricks to work more quickly and effectively in Unity and Blender.

getting started with unity and game development fundamentals Training Features

•Get job-ready for an in-demand career
•Exercises and handouts after every session
•Highly competent and skilled IT instructors
•We Provide the Course Certificate of completion
•We provide Classroom and Online training in Metro Cities
•Courseware that is curated to meet the global requirements
•Training time :  Week Day / Week End – Any Day Any Time – Students can come and study
•We do Schedule the sessions based upon your comfort by our Highly Qualified Trainers and Real time Experts

Who are eligible for Unity and Blender

•Automative design eng, Chasis Brakes, UGNX, Electrical, UI, Mobile Testing, .NET Lead, Cognos Developer, Java j2ee, Core Java, Automation Testing
•Cognos Developer, Ab initio developer, Java Developers, .net Architects, Informatica, MSBI, Tivoli Monitoring, Oracle Apps functional and technical, change
•Java/J2EE, Springs, API, REST/, MySQL, Java, Admin UI developer with HTML/JavaScript/Ember.js, Java Enterprise Integration/ESB/API Management experts with Mule
•php, wordpress, drupal, Iphone Developer, Android, Java, Team Management, Android Developer, Mobile Application Development
•Software Engineer, Software Developer, Business Analyst, manager, Delivery Manager, Team Lead, .Net Framework, Java Framework, Mobile Application Development


Overview of Unity
•What is Unity
•Navigating all the new features
•Getting Started With Unity
•What you will learn
•Getting to know the Unity Ecosystem
•overview of the Made With section of Unity’s website
•overview of the Unity’s Forum
•overview of the Answers section on Unity’s website
•overview of the Documentation section on Unit’s website
•overview of the Asset Store on Unity’s website
•Creating a free user account with Unity
•Downloading Unity Hub
•Install Unity App versions and start new project
•Link Visual Studio to Unity
•Importing the 3D Game Kit
•Creating assets cube and sphere
•Interface overview
•Navigating around the workspace
•Toolbar Tools
•Toolbar Buttons
•Project window
•Scene view
•Game view
•Hierarchy window
•Inspector window
•Customizing your workspace
•Wrap up
•Essential Game Mechanics
•Your Resources
•Project Setup
•Package Import
•Basic scene setup
•Scene Setup continued
•Add material to a cube
•Keyboard input & moving the cube
•Move Back & Forth, Left, Right, Up, Down
•Finding the input on translate in the api
•Find input in API
•Rotating around with input
•Move and rotate together
•Collision & rigidbody
•Collision & rigidbody continued
•Scaling by input
•Color change with input
•Particle system basics
•Impact particle script
•Creating a lightswitch trigger event
•Triggering multiple elements at once
•Triggering multiple elements at once continued
•Triggering an audio clip
•Triggers explained
•Spawner basics
•Adding values to spawned objects
•Applying force to spawned object
•Target hit point refactor
•Camera lookat
•Smooth camera follow
•Camera states
•Camera trigger state events
•Camera minimap setup
•Camera minimap follow
•Camera minimap rotate
•Camera minimap fullscreen
•Player gravity rotation setup
•Player gravity rotation attractor
•Player gravity rotation body
•On mouse events
•Raycast setup
•Raycast – ray and hit
•Raycast – object placement
•Raycast – all and hits
•Raycast – move object
•Move to click position
•Follow mouse position
•Animation setup
•Animator script
•Animator Condition
•Creating a GameObject
•Creating Mesh
•Moving mesh vertices
•Load from resources
•Wrap up what we have learned
•Bonus Section: Whats next?
•Unity Master Class Course Introduction
•Sneak Peak Trailer of our latest Unity Master Class Course