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Complete Unity3d Game Development Fundamentals From Beginner

Course

COMPLETE UNITY3D GAME DEVELOPMENT FUNDAMENTALS FROM BEGINNER

Category

Unity and Blender Professional Course

Eligibility

Job Aspirants

Mode

Regular Offline and Online Live Training

Batches

Week Days and Week Ends

Duration :

2 Months

Unity and Blender What will you learn?

•Learn everything about {Coursetopics} in Unity and Blender.
•You learn how to use Unity and Blender code.
•Learn WebdriverIO Testing with real user scenario examples
•learn How to use Test driven Development in Unity and Blender.
•Learn about Unity and Blender in a step by step approach
•Become a Unity and Blender Certified Developer! Learn all Unity and Blender Developer topics
•Learn How to code in Unity and Blender in simple and easy way.
•How to setup a Unity and Blender script and Interface in real time development.
•Learn a multitude of Unity and Blender to take your skills to the next level!

complete unity3d game development fundamentals from beginner Training Features

•Additional Sessions for Doubt Clearing
•Free technical support for students
•Real time live project training and Guidance
•Our Trainers with 15+ years of teaching Experience
•Indutry oriented training with corporate casestudies
•Courseware includes reference material to maximize learning.
•Training time :  Week Day / Week End – Any Day Any Time – Students can come and study
•We do Schedule the sessions based upon your comfort by our Highly Qualified Trainers and Real time Experts

Who are eligible for Unity and Blender

•Architect, Program Manager, Delivery Head, Technical Specialist, developer, Sr. Developer, Transition Manager, Quality Manager, Consultant
•Java Developer, Php Mysql, Zend 2.0, java j2ee struts hibernate spring, iOS, Android, html
•Java Developer, Quality Assurance, Core Java, Spring Mvc, Spring Boot, hibernate, jpa, Web Services, json, maven, angularjs, mysql, Sql Server, Tomcat, Uml
•Qa Automation, Ror Developer, Android Developer, Bluetooth Developer, Android Application Developer, Embedded Development, Javascript, Ruby, Postgres, SQL
•Senior web designer, senior web developer, Ui Designer, Ui Programmer, php, mysql, smarty, jquery, Javascript, ajax, bootstrap, html 5, css 3, android, ios

COMPLETE UNITY3D GAME DEVELOPMENT FUNDAMENTALS FROM BEGINNER Topics

Introduction & Unity Environment Setup
•S01-L01 _ Course Overview
•S01-L02 _ Section 1 Intro
•S01 _ Important Note regarding Unity 2018 and 2019 versions
•S01-L03 _ Unity Setup
•S01-L04 _ JDK Setup
•S01-L05 _ SDK Setup
•S01-L06 _ Why SDK, JDK and Unity ‘p’ Ver.?
•Section 1 Quiz
•Basic UnityEditor Overview
•S02-L01 _ Section 2 Intro
•S02-L02 _ Creating Unity Project
•S02-L03 _ UnityEditor Layout_Part1
•S02-L04 _ UnityEditor Layout_Part2
•S02-L05 _ UnityEditor Layout_Part3
•Section 2 Quiz
•CSharp Fundamentals
•S03-L01 _ Section 3 Intro
•S03-L02 _ Class and Variables
•S03-L03 _ Functions and Access Modifiers
•S03-L04 _ Unity Builtin Functions
•S03-L05 _ If-Else Conditional Statements
•S03-L06 _ Logical Operators
•S03-L07 _ Switch Statement
•S03-L08 _ Arrays
•S03-L09 _ GenericList
•S03-L010 _ Loops
•Unity Game UserInterface
•S04-L01 _ Section 4 Intro
•S04-L02 _ Controlling GameObjects
•S04-L03 _ Camera and Canvas
•S04-L04 _ Button’s Animations
•S04-L05 _ Panels
•S04-L06 _ Button’s Click EventListner
•S04-L07 _ Sound On/Off Button
•S04-L08 _ Loading Screen
•S04-L09 _ Slider’s Event Listner
•S04-L10 _ Audio System
•S04-L11 _ 3D Mainmenu
•S04-L12 _ EventTriggers
•Environment Creation
•S05-L01 _ Section 5 Intro
•S05-L02 _ Terrain, Lights and Shadows
•S05-L03 _ SkyBox
•S05-L04 _ Materials and Prefabs
•S05-L05 _ Layers
•S05-L06 _ Texture on Materials
•Game Development Modules
•S06-L01 _ Section 6 Intro
•S06-L02 _ AssetStore
•S06-L03 _ Special Names and Changing DirectX Version
•S06-L04 _ Rigidbody and Collider Components
•S06-L05 _ Camera Controls
•S06-L06 _ Camera Rotation Clamping
•S06-L07 _ Movement Controls
•S06-L08 _ Running and Jumping
•S06-L09 _ Moving Platform
•S06-L10 _ Shooting Mechanism Part: 1
•S06-L11 _ Shooting Mech. using Object Pooling
•S06-L12 _ Collectables and TAGS
•S06-L13 _ Collectables Rotation and PlayerPrefs
•S06-L14 _ Detecting a Secret Object Nearby
•S06-L15 _ Object Pickup
•S06-L16 _ Animator (Character Animations Setup) Part1
•S06-L17 _ Animator (Character Animations Setup) Part2
•S06-L18 _ Enemy Controlls Part-1
•S06-L19 _ Enemy Controlls Part-2
•S06-L20 _ Player Health and Damage System
•S06-L21 _ Player Attack System
•S06-L22 _ Enemy Health System
•S06-L23 _ Enemy Setup Finalizing
•S06-L24 _ Enemy Spawn
•S06-L25 _ Raycast
•S06-L26 _ Testing and Fixing Issues
•S06-L27 _ Navigation AI
•S06-L28 _ Light Baking
•S06-L29 _ GamePause
•S06-L30 _ LevelComplete
•S06-L31 _ Mobile Controls _ Part 1: Creating Virtual Joystick
•S06-L32 _ Mobile Controls _ Part 2: Control Player using Joystick
•S06-L33 _ Mobile Controls _ Part 3: Touch Camera Control
•S06-L34 _ Mobile Controls _ Part 4: Onscreen Buttons
•S06-L35 _ Project Settings Overview
•Course Finalizing
•Important Points to be Remember
•GameOver
•Unity LTS Version and Google Important Updates
•Why and When to shift Projects to new Unity Version
•What, Why and When Unity LTS Version ???
•What, Why and When NDK ???
•Build App Bundle
•Upload .aab File on Playstore
•Unity 2018 Overview Section
•Unity 2018 Overview
•Unity 2019 Detail Overview Section
•Unity Hub
•Unity 2019 Overview (Part 1)
•Unity 2019 Overview (Part 2)
•Unity 2019 Overview (Part 3)
•Unity 2019 Overview (Part 4)
•Unity 2019 Overview (Part 5)
•Unity 2019 Overview (Part 6)
•Unity 2019 Overview (Part 7)