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Unity Game Development Build 10 Games In Unity

Course

UNITY GAME DEVELOPMENT BUILD 10 GAMES IN UNITY

Category

Unity and Blender IT Training

Eligibility

Job Aspirants

Mode

Online and Classroom Sessions

Batches

Week Days and Week Ends

Duration :

60 Days

Unity and Blender Objectives

•Troubleshoot advanced models in Unity and Blender.
•See how to build a Unity and Blender code.
•Learn Unity and Blender best practices and become a blackbelt.
•How to create your own Unity and Blender components from scratch.
•Learn Unity and Blender programming best pracitices, SOLID, Design and more!
•Learn Unity and Blender at your own pace with quality learning videos.
•This course will teach you how to get moving in Unity and Blender.
•Learn all the topics from Unity and Blender from the basics to advanced topics
•Gain the ability to adapt to any coding language with the concepts of Unity and Blender

unity game development build 10 games in unity Course Highlights

•You Get Real Time Project to practice
•Free technical support for students
•Doubt clarification in class and after class
•Personal attention and guidance for every student
•Highly Experienced Trainer with 10+ Years in MNC Company
•Hands On Experience – will be provided during the course to practice
•Our trainers have experience in training End Users & Students & Corporate employees.
•Very in depth course material with Real Time Scenarios for each topic with its Solutions for Online Trainings.

Who are eligible for Unity and Blender

•Automative design eng, Chasis Brakes, UGNX, Electrical, UI, Mobile Testing, .NET Lead, Cognos Developer, Java j2ee, Core Java, Automation Testing
•Java Developer, Php, Sales Management, Product Management, Software Services, Ui Development, MySQL, MongoDB, Nginx, NoSQL, Solr, Elastic Search, ApacheMicrosoft Azure, Azure, Sql Azure, Cloud Computing, Cloud Testing, SQL, Cognos Framework Manager, Query Studio, Oracle, Business Objects, Issue Resolution
•React.js, asp.net core, .net Core, React Native, Front End Developers, .Net Developers, .Net Tech Leads
•Web application developer, .Net Developer, PHP Developer, Seo Analyst, Associate Designer, Ui Designer, senior .net Developer, .Net TL, Analytic Engineer

UNITY GAME DEVELOPMENT BUILD 10 GAMES IN UNITY Syllabus

3.06UNITY – Introduction to Unity Game Development
•The Default Views
•Setting Up The Skybox
•Character Controller
•Game Objects
•Game Components
•Prefabs
•Scenes
•Development Environment
•2D Sprites
•2D Animations
•3D Essentials Part
•3D Essentials
•3D Essentials
•Intro to Scripting
•1 Introduction to Scripting
•2 Introduction to Scripting
•3 Introduction to Scripting
•Unity Game #1 – Gem Collector
•Understanding The Gem Collector Game
•Setting Up The Environment
•Setting Up The Animations
•Recasting
•Creating The Animation
•Drag And Drop The Claw
•Working On The Claw
•Working On The Claw Continues
•Editing The Line
•Creating Score Manager
•Scripting Score Manager
•Editing Score Manager
•Scripting The Game
•Unity Game #2 – BreakOut
•Understanding The Break Out Game
•Setting Up The Game
•Setting The Environment
•Ball Script
•Game Manager
•Scripting The Game Manager
•Completing Game Manager Class
•Writing The Bricks Class
•Creating Particles
•Conclusion
•Unity Game #3 – Flappy Chopper
•Cutting The Sprite Sheet
•Cutting The Sprite Sheet Continues
•Setting The Chopper Environment
•Checking The Views
•Background
•Scrolling Background
•Setting Up The Chopper Movement
•Chopper Movement Continues
•Camera Tracking
•Player Rigid Body And Physics
•Fixing The Parallax Script
•Fixing The Animations
•Adding The Death Condition
•Adding The Animation
•Writing The Logic For Obstaclespawning
•Editing The Spawning Script
•Creating The Gui
•Writing The Score Logic
•Scripting The Score
•Game Over Conditions
•Texting The Score
•Create The Game Object
•Wiringup The Ui With The Game
•Unity Game #4 – Breakout Game Online Advanced
•Set Up Breakout Advanced
•Create The Materials
•Create A Paddle
•Create The Texts
•Creating The Balls
•Creating The Bricks
•Setting Up The Audio And Scene Manager
•Creating The Game Manager Class
•Stubbing The Ball Class
•Writing The Game Controller Class
•Creating Different Classes
•Writing The Destructible Item Class
•Implement The Game Manager Class
•The 2D View
•Combining The Elements
•Working On The Transform
•Scripting Advanced Break Out
•Construct The Brick Table
•Construct The Brick Table Continues
•Running The Game
•Editing The Script
•Completing Thegame Controller Class
•Implementing The Ball Class
•Implementing The Destructible Item Class
•Descructible Item Class Continues
•Update The High Score
•Ending The Game
•Unity Game #5 – Creating Pipe Runner Game
•Building the Pipe
•Building the Pipe Continues
•Creating the Pipe Mesh
•More on Pipe Mesh
•Completing Mesh And Pipe System
•Completing Mesh And Pipe System Continues
•Building Mesh Pipe
•Processing..
•Movement
•Movement Continues
•Fixing Movement Errors
•Moving Through Pipes
•Moving Through Pipes Continues
•Steering Player
•Working on Mat Pipe Surface
•Adding Obstacles
•Killing the Player
•Killing the Player Continues
•Adding UI
•Working on Camera Transform
•Creating the HUD
•Score Label – Ray Cast Target
•Unity Game #6 – Creating Box Sprint Game
•Setting Up Project
•Creatig New Script
•Creating Skyline
•Creating Skyline Object
•Adding Platforms
•Adding Platforms Continues
•Making the Player Jump
•Making the Player Jump Continues
•Randomizing Platforms and Creating Events
•Setting Up Events and GUI
•Completing Events
•Adding Boosts
•Adding Boosts Continues
•Adding Informative GUI
•Finishing Touches and Conclusion
•Unity Game #7 – Creating Maze Games
•Setting Up the Project
•Creating The Maze
•Using the Custom Type
•Generating Cells Randomly
•Generating Longer Paths
•Creating Walls and Passages
•Rotation the Wall
•Rotation the Wall Continues
•Entire Maze
•Decorating the Maze
•Adding Doors
•Adding Doors Continue
•More on Adding Doors
•Adding Rooms
•Adding Rooms Continues
•Expanding the Rooms
•Creating the Player
•Creating the Player Continues
•Setting Up The Player Camera
•Completing The Player Input
•Walking Through Doors
•Optimization
•Unity Game #8 – Role Playing Game(RPG)
•Exploration and Quests
•Character Development
•Experience and Levels
•UI and Graphics
•Plot and Quests
•Plot and Quests Continues
•More on Plot and Quests
•Quests and Explorations
•Environment and Character Assets
•Level Design
•Terrain Toolkit
•Designing Awakening
•Designing Awakening Continues
•Awakening – Foliage Pack
•Awakening – Rock
•Awakening – Adding Trees
•Testing the Level
•Creating the Main Menu
•Describing the Characters
•Base Character
•Animation States
•Character Controller
•Writing the IK Script
•Writing the IK Script Continues
•IK Handle
•Basic Character Customization
•More on Basic Character Customization
•Rotate Model
•OrcWarrior Prefab
•NPC Setup
•NPC Setup Continues
•NPC Sight
•Player NPC Interaction
•Game Master Script
•More on Master Script
•Implementing Scene Management
•Game Master
•Restructuring Game Mechanics Code
•Handling Data Management
•Handling Data Management Continues
•Controller and Load Level
•Creating the Inventory
•Creating the Inventory Continues
•Inventory System
•Creating The Inventory Agent Component
•Inventory Item Agent
•Creating the Inventory UI
•Creating the Inventory UI Continues
•Setting the Scroll View Element
•Text Item Element
•Adding Items Dynamically
•Creating Add Buttons
•Deleting Buttons
•Adding Functionality to Buttons
•Adding Functionality to Buttons Continues
•UI Controller
•Code for Inventory System
•Getting Started With the HUD
•Creating HUD
•Fotman Prefab
•Coding the HUD
•Coding the HUD Continues
•HUD – Inventory System
•Unity Game #9 – Joyride Clone
•Configuration
•Creating the Player Character
•Creating the Player Character Continues
•Setting Up Levels
•Jetpack Flames
•Moving the Character
•Moving the Character Continues
•Animating the Character
•More on Animating the Character
•Grounding Character
•Adding Laser
•More on Adding Laser
•Laser Logic
•Addings Coins
•Addings Coins Continues
•Dynamically Creating Objects
•Adding GUI
•More on Adding GUI
•Adding Music and Sound
•Adding Jetpack and Footstep Sounds
•Creating Parallax
•Unity Game #10 – Tower Defence Game
•Creating Monsters
•Placing Monsters
•Upgrading Monsters
•Upgrading Monsters Continues
•Spawning Enemies
•Moving Enemies
•Orienting Enemies
•Orienting Waves
•Orienting Waves Continues
•Player Health
•Enemy Detection
•More on Enemy Detection
•Adding Bullets
•Adding Bullets Continues
•Adding Scoring
•Unity Advanced 01 – Fractal Basics and Object Pooling
•Creating 3D Fractal
•Continue on 3D Fractal
•Child Scaling
•Multiple Children Parent
•More on Continue children Parent
•Private Static Quaternion
•Growth of Fractal
•Adding Color Variations
•Color Megenta
•Randomizing Variable
•Randomizing Variable Continue
•Creating a Frame Rate Counter
•More Details on Creating a Frame Rate Counter
•Practicals of Creating a Frame Rate Counter
•Working on FPS Label
•FPS Scripting Function
•FPS Label Under Highest Label
•Object Pooling Under Spawnew Function
•Complete Practical of Object Pooling
•Spawner Ring and Sphere Function
•Different Types of Object Under Object Pooling Function
•Contiuning on Object Pooling
•Go Baack to Get Pool Methods
•Create Switch Screen Button Under Canvas Object
•Draft Overv